a second brain

Revolutionizing Graphics: A Deep Dive into DLSS Technology by NVIDIA (part two)

What DLSS essentially does is it averages out the pixels around us, much like what our computer does. For instance, when we’re playing a game and we want to lower the resolution. Imagine you have a 4K monitor, but the game isn’t running smoothly. So, you decide to lower the resolution to 1080p. The problem is, the graphics card would be generating four times fewer pixels than the screen actually has, and it needs to know what to display. It could either just put something there in the middle in a tiny square or it has to have some technique to stretch this image and fill in the pixels.

Estimated read time 12 min read
a second brain

Revolutionizing Graphics: A Deep Dive into DLSS Technology by NVIDIA (part one)

A few years back, NVIDIA introduced a series of graphics cards that came with a couple of rather groundbreaking ideas for the time. The first of the two was ray tracing, a technology that literally simulates the physics of light instead of relying on cheap tricks to achieve more lifelike illumination. NVIDIA was so confident in this endeavor that they even changed the name of their graphics cards from GTX to RTX in honor of Ray Tracing. However, they also introduced another, less flashy technology that garnered a bit more attention over time: DLSS, a technique aimed at making games run smoother using artificial intelligence.

Estimated read time 7 min read